The Amiga Multimedia Workbook by Jay Gross
The Amiga Multimedia Workbook

by Jay Gross

ISBN> 1-879211-07-6 · 204pp 8.5"x11" · Coil Bound
· Push Button Publishing, Denver 1992 · Cover Price: $29.95 with included floppy disk

Table of Contents
Introduction to the Amigas xi
SECTION I: Instroduction to multimedia
3

    What's a "multi" media?


  Benefits

  No waiting
  Rose-colored window
  Future expansion and possibilities
Section II:  Getting acquainted
7
  Racing stripes and POP
  An Amiga near you
  Kiosks
  Interactivity and educational systems
  Live presentations
  A wall of video
Section III:  Doing Multimedia on computers 11
  The whys and the why nots
  What computers bring to multimedia
  Visualization
  Some famous examples
  Converting
  The king of examples
  Changing the colors
  Live on stage
  43... 22... 36
  Educational systems and interactive systems
Section IV: Terms and techniques 19
  Speaking the language
  The selling presentation
  Interactivity and what it means
  Teleconferencing
Section V: Putting together a presentation
23
‘Planning and preparation...’ 
  Doing the work
  Moving stuff to video
  Digitizing vs. scanning
  Capturing from live video
  Grabbing frames on the fly
  Digitizing from flat or 3D objects 29
  Lighting for critical digitizing
  How to adjust lighting for digitizing
  Flatness
  Scanning from flat art
  Other digitizing considerations
  Digitizing three d’s
  Making computer objects from real ones
  Video and computer displays together
  Computer-controlled VCR’s
  Using genlocks for special picture mixing tricks 37
  Adding animation to your presentations
  Animation techniques
  DeluxePaint IV
  Sprite animation
  “Morphing” animation
  “Multiplane” animation
  3D animation techniques on the Amiga
  Object designers
  Surface mapping 44
  Bump mapping
  Customers for 3D animations
  The “cel” in raytracing and rendering
  Converting animation from non-Amigas
  Creating and editing still pictures
  What resolution?
  Pretty pictures 48
  It’s not a bird...
  Dithering and antialiasing explained
  Structured art 50
  Converting pictures from non-Amigas
  Getting stuff into Amigas
  Dealing with non-Amiga picture formats 54
  MacPaint
  Quest for file formats
  Caveats
  Graphs
  Rules of good graph-graphics 58
  Choosing meaningful colors
  Titling products
  Graphs with structure 60
  Credibility
  Combination effects
  Charts and Graphs
  Mixing in music and sound
  Internal sound and how to get it
64
  Recording sound to videotape
  How to digitize sound and what with
68
  Editing digitized sounds
  Making “sampled” instruments
  The nomenclature
  About Sonix instruments
  Tuning sounds
70
  Sound digitizing sources
  Making special instrument files
  The finished product
  Lasers?  On the Amiga?
  Sound channels? 74
  Another exotic application
  Presenter control
  Multimedia control in the key of A 77
  Air
  Kiosks
  Secrets of interactivity
  Aiming for audience level
  Making it look good
  A hypothetical kiosk application
  Power
  The view port
81
  User input devices
  Buttons
  Other choices
  Software considerations
  AmigaVision
  CanDo
  Foundation 84
  The Director

  ShowMaker
  Presenting
  The PC-VCR
  Time for toast
  Omissions
  Choosing an authoring program
  Education applications 89
  Producing materials for CD-Rom machines
  Non-Amiga CD-Roms
  CDTV discs
  What is CDTV? 92
  CDTV applications
  The ARexx connection
  AmigaDOS commands
  The development time snag 95
Section VI:  Summary, looking ahead, etc. 97
    The crystal ball
    Multi-image is a sibling of multimedia
    Hypermedia is a cousin
    The future
    PeeCees
    Macs
    The future of computing
    Unix implications
    The Apple-IBM threat
    The changing Amiga
Bibliography
103
    Books
    Magazines
    Help tapes
Appendix A:  Manufacturers’ addresses 111
    Selected suppliers of hardware, software, and multimedia-related services
Appendix B:  Freely distributable software
125
Appendix C:  Example systems 129
    Suggested hardware, software, etc.
Appendix D:  Tips for videowalls 135
    Easy, when you know how
Appendix E:  The nitty-gritty 137
    Selected tutorials
        How to load a sound or instrument into Amiga programs
        AmigaVision
        MovieSetter
        CanDo
        Loading instruments in Deluxe Music Construction Set
        Loading instruments in Sonix
    Creating a simple slide show in AmigaVision
Appendix F:  Chroma keying tips and techniques 145
    What it is?
    The magic
    What it isn’t
    How to get it
    Lighting for Chromakey
Appendix G:  Jpeg compression
151
    Data compression
    Amigas’ Jpeg
    Hardware
Appendix H: Laser lightshow tips 155
    Tips for designing laser lightshows
    The laser projectors
    The amplifiers
    Mirror, mirror
    Which Amiga?
    The catch
    Suppliers’ addresses
Glossary of Terms
161
Index
171